The Banality of the Security Question

I don’t normally consider “slice of life” content for this blog, because it’s supposed to be about fun and interesting stuff.  Life is consistently both much of the time, but not in a way that I would expect yon reader of obscure blog about video games to enjoy reading about.

However, I had an experience today with a security question and answer that I initially enjoyed.  Soon afterward, I was shocked and dismayed.

I found myself unable to log into a website, having forgotten my username (and my password, though I was not as sure of that).  Said website did not allow me to rediscover my username – although there was the feature, it asked me to call a toll-free number to do so.

Being a dutiful customer, I obliged.  I had the following exchange when I got to a representative.

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7th Saga, Revisited

I find the vast majority of things that Toastyfrog/GameSpite comes up with to be well-written, comprehensive, and correct.  Parish & co., who I have much respect for, consistently create good publications that I spend actual money on – a rarity when the internet is full of people who will tell you their opinion on video games for free (prime example right here).

However, Journal #10’s 7th Saga segment, posted just today, has in my view wronged a game.  I do not protest the overall treatment; I agree fully with the overall premise that 7th Saga is bad.

However, since I played the game to completion for the first time just a few months ago, I feel obligated to point out some incorrect or overblown parts of Jake Alley’s article.

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2011 In Review

First off – 2011 was a banner year for video games.  I play a lot of old games – whether out of habit, desire for nostalgia, or the fact that they actually are good is debatable, but I found myself thoroughly enjoying the best 2011 had to offer, despite the relative dearth of console JRPGs and strategy games.

However, some games in particular deserve mention for being especially outstanding.  I managed to only write three articles at www.videolamer.com last year, so I guess I’ll have to branch out from those.

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Ar Tonelico and other Gustiness

For a long time, I avoided Studio Gust.  It’s not that I expected their games to be bad, merely that I expected them to feel wrong in some way.  Unlike other studios, they seem to embrace the quirkiness and stereotypes of anime, lending them an even more bubblegum feel than the Persona games.  Such fears were, of course, not wholly unmerited – having played the first Ar Tonelico and the recent Atelier Totori, while not making me an expert in the subject of Gust games, at least tells me that much.

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Paladin’s Quest Review

In the vein of games like Arcana and 7th Saga, I picked up a copy of Paladin’s Quest.  Unlike the former two, I find Paladin’s Quest to be quite tolerable in difficulty, if unintuitive.  All three have their strong points, but PQ is by far the most playable.

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