Suikoden 3 on PSN
Suikoden 3 came out on PSN last night (PS2 classic – unfortunately, only playable on PS3 so far).
Suikoden 3 came out on PSN last night (PS2 classic – unfortunately, only playable on PS3 so far).
Hey reader(s),
I’ve posted many times about how I wrote for videolamer.com, a fringe website that had a half dozen active authors at a time and perhaps twice as many readers.
I feel pretty good about the writing I did, and as a reader was continually impressed by the topics others would bring up (which ran the gamut from market analysis to commentary on politics of video games to photoshopping Jack Thompson in compromising conditions). After it went down, I was sad that the site had gone into disrepair and more so that I wouldn’t be able to go back and read some of the great reviews and analysis from the others. A few weeks back, Jay said he still had a backup.
I was able to bring the site back at http://www.videolamer.niahak.org. It’s a temporary home for it while we push the hosting back and forth a bit. I had to do a bunch of manual SQL nonsense to get things working, so if you do happen to take a look, please let us know if links are broken.
Compared to before, I don’t really have as much free time as I used to, but I’m hoping I can at least write a few small reviews and some E3 fan stuff (loved the first looks at Xenoblade Chronicles X) sometime in the near future. Not sure if the “whole gang can get back together”, but at least what we wrote over the course of a half dozen years is back on the internet, and I’m pretty happy with that.
A long, long time ago, I played one of the very first Massively Multiplayer games. It was actually a set of games, really – dubbed the ImagiNation Network and owned by Sierra, it had several different sub-sections including standard board and gambling games, a multiplayer Red Baron, and, most importantly, an RPG called Shadows of Yserbius (later, Fates of Twinion and Ruins of Cawdor would be added).
At the time, the MMO had to be a part of basically its own internet, since the World Wide Web wasn’t really much of a thing at that point, and so service was extremely expensive especially by today’s standards. Unfortunately, it seems to have also been too expensive for the owners, since they ended up being shut down. It’s fascinating that the decision to kill Yserbius and its cousins was made to avoid competition with (the MMO) Neverwinter Nights, as that’s another such game I have some memories of.
In any case, it’s possible to download a version of Shadows of Yserbius and play it on your own, but that only gets you maybe a quarter of the experience. Yserbius was meant to be played online, and its balance for single-player is really pretty bad. We’ll set aside whether it’s actually a good game.
Where does this leave us? Some hobbyists are trying to resurrect INN in some form, but haven’t really gotten much of anywhere. If they did, it would be perhaps a fraction of the original subscribers — of which there weren’t all that many in the first place. It couldn’t possibly be the same, only somewhat similar. There is an experience here that is arguably irrevocably vanished, impossible to reproduce. Maybe that’s okay — change is a part of life, and pining for interaction with others in the form of an RPG that’s kiddie-pool level compared to dozens of free-to-play games is sort of silly.
But when I thought about it in the context of current free-to-play games, like World of Tanks, Maplestory, and especially less popular games such as Uncharted Waters Online, there are some experiences that will, in turn, be lost forever in a sense. This is one reason why I prefer games to have an offline mode of some kind, or a design that won’t make a single-player version of it totally pointless. I’ve heard Guild Wars does this well, and presumably. when it finally kicks the bucket, Diablo 3 will handle it gracefully.
Another interesting facet is that there is an admittedly small sub-genre of RPG that mimics online games, most famously the .hack series. I can “log onto” that and find a dozen or so “other players” to have a good time with — in fact, that service will stick around forever, effectively. It’s not quite the same as interacting with real people, but it arguably solves real-people problems such as excessive public chat, dancing in the streets of Stormwind, totally stupid players, and so on. While .hack doesn’t feel like an MMO, in another few years games could reach the uncanny valley where I’m not sure if I’m interacting with a player or a bot.
I wonder if eventually, the remedy for dead and dying MMOs could be a “single player mode” which contains dozens of AI-guided characters playing alongside you? The thought is simultaneously fascinating and chilling — if it were possible to get the AIs to the point where they could interact with people well enough, it could have all the benefits of MMO and few of the downsides.
I returned from another trip to Japan about a week ago. This was my third journey there, and I was lucky enough to share it with my significant other. She was most enthusiastic about visiting as many places as possible each day, so I had a ton of really good experiences I hadn’t before.
What was interesting about this trip versus my second was that I actually did very few of the same things I did the first time. The only repeats were:
Although I only went to a few stores by comparison, I still made it out with some pretty good game-related loot. I got the following games (all for SFC/SNES):
In addition, I picked up a pack of soundtracks I’d been looking for:
Read the rest of this entry »
I may not have mentioned it here, but I played Monster Hunter Tri on Wii off and on for a little over 100 hours. I’d been planning on buying a Wii U eventually in any case, since Monolith announced “X” and Xenoblade was among my favorite console games this generation. When MH3 Ultimate was announced, I knew I was going to buy the console earlier than expected.
MH3 Ultimate is a sort of a reboot / remake of MH Tri. The early-game has been groomed and reworked so that it is much easier to get going, with many redundant or silly quests removed and some starting equipment provided at the start. “High-rank” quests, or quests with variants of monsters and more difficult move-sets, have been added to single-player. Further, there are now two companions that can join you in SP (rather than just one in the original). Some armor stats have been shuffled around to mix things up for veteran Tri players.
The appeal of Monster Hunter is more about the learning process and player execution than about pure action. Mistakes can be made, or random elements can cause substantial pain to a hunter, but at no point is the pure reflex of, say, Castlevania or Ninja Gaiden required. Preparedness is key, and in multiplayer it is essential to cooperate to some degree with your compatriots – while all four hunters could use a hammer, and it might even be appropriate for some battles, it’s much better to have a variety of equipment and to have each hunter focus on something separate, while all keep an eye out for certain situations anyone can handle.
To touch on the depth of the game slightly – the third large monster you fight is called the Quropeco. It’s a giant bird-thing with flints on its wings that it can use to set fire to you. It can heal itself and call other monsters using its horn/beak — including a Rathian, which is a major threat to any hunter at that point in the game. There are several things to keep in mind when fighting a Quropeco:
This might sound intimidating, but there are many patterns between monsters that make things easier, and much of the game early on will be learning small tricks – how to use bombs, how to trap monsters, what moves are most effective when hitting certain body parts, and so on. Once that is learned, you can at least be a productive member of a team online, and the online community for MH3 Ultimate has been pretty good in my brief experience.
Just as important as the learning process is the payoff. The best way I can put it is that playing Monster Hunter online in a well-oiled team is the closest thing to having a great team for a sport or a project at work. MH3 may well be the best multi-player game I’ve played simply because it encourages and rewards the proper kinds of coordination – breaking off parts of a monster, using a flash bomb or a trap at exactly the right moment, dung-bombing a monster that has another player pinned, and so on are reminiscent of games like Left 4 Dead, but don’t feel quite as contrived. At the same time, it feels almost like a personal sort of growth takes place as well. You as a player are consistently improving for at least the first 40+ hours, whether it’s in terms of game mechanics or in terms of game statistics. Much like Dark Souls, half of the ‘leveling’ is done by the player and subsequent play-throughs are much quicker and done with more confidence.
While I can’t recommend this game for some, as they don’t have the kind of time to sink into this game (the first 5+ hours aren’t especially rewarding), if you do have that time I would recommend giving it a try for sure. MH3U is also on 3DS, although on that system it only has local multi-player which makes the experience considerably less engaging.