Archive for Games

Review: Chaos Galaxy

When I was much younger, I very much enjoyed Koei’s weird brand of grand strategy game. Being focused on personalities over numbers, tech trees or deep city-building makes them feel a little lighter on strategy than even the Civilization games coming out around the same time. In retrospect, though, they were fairly deep while still being well tuned to a console experience. The “officer” layer adds another level of management, as well as some personality – even a portrait and a couple of numbers can go a long way towards making a character feel more real. This in turn adds a bit of additional flavor to the overall experience, which might make it feel more tolerable when – for example – playing as Chrysalis and Flax in Gemfire are much the same experience after you’ve surpassed the threats in the first few hours.

Officer biographies are mostly interesting, although they introduce a lot of interconnected terminology. In this case, we have one that actually overflows on the Switch and there is no way to scroll.

Chaos Galaxy (which I played on Switch, but is also available on PC along with its sequel) channels much of the same feel as those games, while adding some helpful tactical depth.

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Nothing to talk about: progress updates

In the past few months, I have been dormant writing-wise. There aren’t any particularly great reasons for it, but writing (on obscure-ish video games on the internet) remains one of my hobbies. I’ve been active (or at least an active reader) on a few forums, had a busy work and home life, but I remain thinking and still intend to write those things up when I have something I feel I can share.

Feeling like I have made progress, however, is something that eludes me. I’ve been gravitating towards longer games, even as I admit privately I may not complete them. On some I have already waved the white flag of freedom, but on others I am not yet ready. This will serve as a quick “what I’ve been up to, but haven’t written about yet” post, in rough chronological order. I’ll do my best to keep it brief.

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Strange Journey Part 11: The Finale

As a reminder, these entries contain direct, unmarked spoilers for Strange Journey (specifically the Neutral path finale). If you’re reading this, please be aware.

I actually completed Strange Journey in November and had most of this written by mid-December, but I wanted to ruminate a but on it before putting it up on the internet where the world can see.

Overall I enjoyed Strange Journey Redux, but it was still longer than I feel it should have been. Specific “this is too much” moments are Carina (did we really have to chase Horkus three times?), Eridanus (teleporter maze + fetching forma for the bad guys), Horologium (11 floors…yeah). Fornax + Grus actually weren’t that bad, from memory. Antlia was fantastic, Bootes and Delphinus were kind of tedious but okay.

If SJ were about half its length, it could have been a snappy “sci-fi horror survival” story with a pro-ecological message and engaging characters that I wouldn’t hesitate to recommend. With the co-op system and demon fusion pain, and dungeons that go longer than they need to, it’s an incredibly slow burn even if it’s fairly easy to pick up and put down.

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Strange Journey Part 10: The Eggs

Just after we attempt to navigate the Vanishing Point to Horologium, we are shown – for once – a clear vision in which the Three Figures reveal what exactly it is they want. This is the longest and most consequential cutscene since the very beginning, in which everything was wrapped in mystery.

I’m sure it’s become obvious by now, but this post will have spoilers for some endgame content of Strange Journey. Delve with diligence.

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Strange Journey Part 9: The Illusionary World

After plunging once more into the Vanishing Point armed with more data, we manage to make it to Sector G: Grus. It initially appears similar to Antlia, but indications are that it contains diverse sections deeper inside.

In Grus, we are able to proceed without incident for awhile, but illusions block our path and Mastema shows up. He has been gathering angelic forces in a hidden enclave within the sector, to prepare for the eventual war with demons over humanity’s fate. Zelenin asks him for guidance with respect to the Red Sprite crew, as she feels they are headed towards internal conflict and hopes for peace. He tells her that she does not need his guidance now, but will someday and to seek him out when that day comes.

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