So it’s been a long time since I wrote up anything here. More than two months, in fact.
My main purpose in posting here is to point out the nice swath of RPG/strategy (or in one case, just incredibly interesting) games that are coming out in March.
Infinite Space is a Sega RPG on DS that looks to have more breadth and depth than most of Sega’s fare; I’m hoping it turns out as good or better than Valkyria Chronicles. From what I’ve heard so far, you get to do some exploring reminiscent of Skies and command a fleet of ships, assigning roles to various crew members and such. It sounds very interesting, and I haven’t read anything negative about it yet – but it’s a bit early for that, obviously. It’s out 3/16.
Fragile Dreams: Farewell Ruins of the Moon is an adventure / survival game for the Wii where the main character wanders alone in a post-apocalyptic world filled mostly with ruins. Although it has combat, it sounds like the focus is more on puzzle and story elements. I love any game with a somber or lonely tone (if only because they’re so rare). It sounded for a while like this was going to be yet another Japan-only game, but XSeed picked it up and it will also release 3/16.
Sakura Wars: So Long, My Love is appropriately titled, given it is a PS2 game. It will also release on the Wii in a less-deluxe set. It’s the first game in the much-vaunted Sakura Wars series to reach our shores. Other games in the series routinely find their way to the top of fan-voted lists, so even if this game is a pale shadow of the best games in the series it will probably be worth it to see what all the fuss is about. The series is sort of relationship-RPG-strategy, where how well you get along with your companions affects their performance in battle. It will probably be at least partly Guilty Pleasure genre, but still should be a good time. It comes out on 3/23.
Finally, Shin Megami Tensei: Strange Journey will be coming out for DS. The SMT series is so consistently solid mechanics-wise and intriguing story-wise that it would be hard to pass this one up. Particularly after Devil Survivor was so good, Strange Journey should be one hell of a trip to the Antarctic. It will also release 3/23.
January and February look sort of slow – the actual US release of White Knight Chronicle aside – so I’m hoping to knock my current set of games well out of the way so that I can start in on these entries once they arrive.
Lately I’ve been playing Eternal Sonata and Civ 4: Colonization. Eternal Sonata is pretty and sounds very nice, but the difficulty is just short of crushing. If it gets much worse, I might not end up beating it. Story-wise it’s like a standard JRPG interrupted briefly by History Channel-esque segments on events in Chopin’s life. I’m not even seeing much in the way of allegory here. As far as Colonization goes, I enjoyed the original a lot and this is just more of the same – slightly improved, spiffier-looking, and more expensive. Can’t really complain.
Projects are trucking along as always – sometimes more, sometimes less, including some minor work continuing on Jesus. There’s not much to show at this point – or more accurately, what there is is hardly mine to show, as I’m just retranslating. Stardust Crusaders of romhacking.net offered to take a look at expanding things, so he’s doing the hard part.
I’ve wrestled with the story vs. gameplay question myself, but my favorites are all games that have both. For a lot of players, bosses that simply repeat a pattern of moves or use them randomly are enough. In Persona 3, bosses use some strategy, but several fights in FES revealed that boss AI is every bit as bad as the teammate AI. Thus far, I’ve been disappointed. Even Lunar 2′s bosses use set patterns, but the patterns are balanced so well that using the best set of moves is needed for victory.