Archive for April, 2011

GOTM: Fate of the World

Lately I was looking for a good simulation game to play. Although Koei’s various sims usually fill that niche pretty well, there’s nothing like a good solid computer-y sim game.

Fate of the World is an indie global warming management simulator. Now, in the United States, that in itself is controversial, which in my opinion is totally stupid – but the rejection of science by half of the political spectrum aside, it’s a game that challenging, interesting and depressing.

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GotM – Recettear

Shop sims have always interested me. A long, long time ago (I was… well, let’s just say this was around ’92), I was fascinated by an edutainment store simulator I remember only as “Bentley Bear’s Store”. I would play this game nonstop when I would get a chance, at a computer learning camp I attended through early elementary school. (Googling does not bring up the game, although it does indicate Bentley Bear was the main character in Crystal Castles – no help).

In this ancient shop simulation, you would buy various items (clothes, appliances, and so on) at a base price, and sell these items at a markup, arranging them in your store to draw in customers. You could even visit the nearby department huge store to view their prices, and undercut them slightly to draw in more people. I think there was even an initial debt to repay.

After I stopped going to that computer camp, I simply stopped playing the game. It was sort of interesting, but back then the internet was a mere fledgling of what it is now, and I doubt that the halls of AOL or Compuserve would have had any information on it regardless.

Recettear is the modern Bentley Bear’s Store. Known long-form as “An Item Shop’s Tale”, Recettear is the poster child for translation of Japanese indie (often called “doujin”) games. Much like the store-sim game of my youth, in Recettear you purchase items from either a Guild Shop or the global Marketplace, and sell them at a negotiated markup (that markup often depending upon the willingness of the customer in question to haggle). You arrange them in the store in such a way as to draw in customers, and later you can even design the walls, floor, and counters of your store to attract specific kinds.

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